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Physical Piercing/Physical Resistance

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Physical Piercing/Physical Resistance Empty Physical Piercing/Physical Resistance

Post  Lord Mist {DC} Tue Dec 11, 2012 11:11 pm

Physical Piercing/Physical Resistance
Some heroes and items will grant your character Physical Piercing and Physical Resistance. As an attacker, if your Physical Piercing exceeds your opponent's Physical Resistance, you will have a better chance at defeating your opponent. As a defender, if your Physical Resistance exceeds the attacker's Physical Piercing, you will have a better chance of defending against the attack.
Fire and Water Elements Edit
As an attacker, if your Fire Piercing exceeds your opponent's Fire Resistance, you will have a better chance at defeating your opponent. Additionally, Fire Piercing will allow you an even greater chance to defeat an opponent if they have Water Resistance equipped.
As an attacker, if your Water Piercing exceeds your opponent's Water Resistance, you will have a better chance at defeating your opponent. Additionally, Water Piercing will allow you an even greater chance to defeat an opponent if they have Fire Resistance equipped.

Fire Resistance and Water Resistance will mitigate or eliminate the advantage of an attacker with the same elemental piercing. However, they will also make you more susceptible to piercing of the opposing element.

Earth and Wind Elements Edit
As an attacker, if your Earth Offense exceeds your opponents Earth Defense, you will have a better chance at defeating your opponent. Additionally, Earth Offense will allow you an even greater chance to defeat an opponent if they have Wind Defense equipped.
As an attacker, if your Wind Offense exceeds your opponents Wind Defense, you will have a better chance at defeating your opponent. Additionally, Wind Offense will allow you an even greater chance to defeat an opponent if they have Earth Defense equipped.

Earth Defense and Wind Defense will mitigate or eliminate the advantage of an attacker with the same elemental offense. However, they will also make you more susceptible to offense of the opposing element.

Forgeable Physical Piercing/Resistance Items Edit
Gems and Ingots Edit
Bronze Ingot of Physical Piercing

+15 to Physical Piercing
Bronze Ingots of Physical Piercing

+25 to Physical Piercing
Bronze Ingot of Physical Resistance

+15 to Physical Res.
Bronze Ingots of Physical Resistance

+25 to Physical Res.
Dull Gem of Fire Fury

+15 to Fire Offense
-15 to Water Offense
Dull Gem of Fire Protection

+15 to Fire Resistance
-15 to Water Resistance
Dull Gem of Water Fury

+15 to Water Offense
-15 to Fire Offense
Dull Gem of Water Protection

-15 to Fire Resistance
+15 to Water Resistance
Dull Gem of Wind Fury

+15 to Wind Offense
-15 to Earth Offense
Dull Gem of Wind Protection

+15 to Wind Resistance
-15 to Earth Resistance
Dull Gem of Earth Fury

-15 to Wind Offense
+15 to Earth Offense
Dull Gem of Earth Protection

-15 to Wind Resistance
+15 to Earth Resistance
Cloudy Gem of Earth Fury

-15 to Wind Offense
+15 to Earth Offense
Cloudy Gem of Earth Protection

-15 to Wind Resistance
+15 to Earth Resistance
Shining Gem of Earth Fury

-25 to Wind Offense
+25 to Earth Offense
Shining Gem of Earth Protection

-25 to Wind Resistance
+25 to Earth Resistance
Associated Equipment Edit
Items that can be forged have at least one slot. Weapons and Armors must have a combined (attack + defense) stats of 50 to have a slot. Helmets and Gloves that can be forged are not based on any specific statistical value requirement, since only certain select items in these categories have been given a slot.
Weapons and the Knights Bone Gauntlet can only be forged with Piercing gems while Armors and the Soldiers Bone Helm can only be forged with Resistance gems.

Also note that you can only forge 1 gem into 1 type of equipment. For example, if you have multiple Genesis Swords, if you forge a fire gem into one, all your Genesis Swords, regardless of how many you have, will have that fire gem's property. If you wish to forge a water gem to a weapon, you need to have a different weapon other than Genesis Sword to imbue it with.

Additionally, for equipment with multiple slots, the items forged into these slots must be of different types. For example, you could have 1 piercing ingot + 1 elemental gem, or two different elemental gems (fire + earth), but not two of the same (so you couldn't have piercing + piercing, or earth + earth).

Weapons Edit
Image Name Attack Defense Slot Obtained From
Living Death 50 28 1 Alchemy
Dukes Bone Blade 45 32 2 Conquest Shop
Heros Greatsword 28 47 1 Arena Season IV
Heros Relicblade 25 50 1 Arena Season V
Heart of the Woods 30 44 1 Aurora
Eradicator Hammer 40 30 1 Duel Champion
Soulforge 35 35 1 Alchemy
Redeemer's Blade 38 31 1 Azeron
The Reckoning 40 28 1 Corvintheus
Trident of Atlantis 30 40 1 Poseidon
Hammer of Storms 36 32 1 Alchemy
Lavaflow Cleaver 34 34 1 Thanatos
Pierce the Sky! 35 32 1 Alexandria
Meat Cleaver 44 22 1 Arena Season I
Festivus Sword 33 33 1 Guild Shop
Celestas Devotion 22 44 1 Goblin Emporium
Galeforce Bow 38 27 1 Phoenix Chest
Spirit Render 35 30 1 Phoenix Chest
Tempest Might 30 32 1 Ambrosia
Gatekeeper Blade 32 30 1 Wrath Chest
Conquerors Axe 30 30 1 Malekus
Claymore of Zeventis 28 28 1 Ascension Chest
Staff of Jahanna 26 30 1 Jahanna
Stormcrusher 35 20 1 Valhalla
Kingblade 31 24 1 Agamemnon
Exsanguinator 32 22 1 Vincent / Alpha Vincent
Fangblade 28 26 1 Typhonus
Amazons Warpath 27 25 1 Conquest Chest
Chasm Scythe 27 24 1 Phoenix Chest
Hellblade 30 20 1 Alpha Mephistopheles
Hephaestus Sword 28 22 1 Gehenna
The Galvanizer 27 23 1 Annihilator Chest
Virtue of Justice 25 25 1 War of the Red Plains
Chillstrike 24 26 1 Oracle Special: Frost
Genesis Sword 20 30 1 Genesis
Lightward Greatsword 20 30 1 Conquest Chest
Woodwind Staff 25 28 1 Oracle Special: Erynion
Flayer Swords 27 25 1 Oracle Special: Feredir
*
Armors Edit
Image Name Attack Defense Slot Obtained From
Armor of Redemption 45 38 1 Alchemy
Trisoul Plate 40 35 1 Alchemy
Commanders Bone Plate 35 35 2 Conquest Shop
Glacial Plate 33 33 1 Alchemy
Evasive Armor 35 30 1 War Shop
Krakenhide Armor 30 35 1 Alchemy
Plate of the Ages 20 45 1 War of the Red Plains
Deathskull Plate 29 31 1 Kessaran
Gladiators Battlearmor 28 26 1 Arena Season V
Bestial Plate 28 25 1 Typhonus
Plate of the Wild 23 30 1 Aurora
Glorious Plate 20 31 1 Corvintheus
Lion Scar Plate 33 18 1 Lion's Rebellion
Demonwalkers Armor 28 22 1 Conquest Chest
Poseidons Battlegear 25 27 1 Poseidon
Plate of Glaciers 25 25 1 Oracle Specials: Frost
Plate of Fenix 24 26 1 Fenix
Wyndscale Plate 26 32 1 Vorak
Helmets Edit
Image Name Attack Defense Slot Obtained From
Soldiers Bone Helm 25 25 1 Conquest Duel
Gloves Edit
Image Name Attack Defense Slot Obtained From
Knights Bone Gauntlets 10 10 1 Conquest Duel

Runes Edit
Four runes exists to augment equipment. Attack Rune, Defense Rune, Damage Rune and Health Rune. Find rune essences via questing and monster hunting. Trade your accumulated rune essences to guilds in the Trade Market. Trading in essences will level your specific runes. The higher the level of the rune, the greater the bonus. Attack and defense runes will work in all facets of the game. Damage and Health runes are restricted to guild formats at this time.
Runes will only confer bonuses when forged onto equipment and the equipment is equipped (through a load-out or the class page). Salvaging an equipment with a rune already forged will not destroy the rune (it will destroy the gems/ingots as normal). Runes are persistent, and can never be destroyed or lost, nor lose levels. You may only have one rune forged onto an item at a time. Runes are restricted to which item type than can be applied to.

Runes will continue to upgrade and increase in level once they are forged; it's not necessary to re-forge them each time as they will continue to upgrade while they are on a weapon.

Types of Runes Edit




Runes Bonus as per levels:
Level Experience needed Attack Rune Defense Rune Damage Rune Health Rune
1 0 (start) +0 Attack +0 Defense +0 Damage +0 Health
2 300 XP +5 Attack +5 Defense +4 Damage +4 Health
3 1000 XP +10 Attack +10 Defense +8 Damage +8 Health
4 3000 XP +15 Attack +15 Defense +12 Damage +12 Health
5 6000 XP +20 Attack +20 Defense +16 Damage +16 Health
6 10000 XP +25 Attack +25 Defense +20 Damage +20 Health
7 15000 XP +30 Attack +30 Defense +24 Damage +24 Health
8 21000 XP +35 Attack +35 Defense +28 Damage +28 Health
9 22326 XP +40 Attack +40 Defense +32 Damage +32 Health
10 27563 XP +45 Attack +45 Defense +36 Damage +36 Health
11 33351 XP +50 Attack +50 Defense +40 Damage +40 Health
12 39690 XP +55 Attack +55 Defense +44 Damage +44 Health
13 46581 XP +60 Attack +60 Defense +48 Damage +48 Health
14 54023 XP +65 Attack +65 Defense +52 Damage +52 Health
15 62016 XP +70 Attack +70 Defense +56 Damage +56 Health
16 70560 XP +75 Attack +75 Defense +60 Damage +60 Health
17 79656 XP +80 Attack +80 Defense +64 Damage +64 Health
18 89303 XP +85 Attack +85 Defense +68 Damage +68 Health
19 99501 XP +90 Attack +90 Defense +72 Damage +72 Health
20 110250 XP +95 Attack +95 Defense +76 Damage +76 Health
21 121551 XP +100 Attack +100 Defense +80 Damage +80 Health
22 133403 XP +105 Attack +105 Defense +84 Damage +84 Health
23 145806 XP +110 Attack +110 Defense +88 Damage +88 Health
24 158760 XP +115 Attack +115 Defense +92 Damage +92 Health
25 172266 XP +120 Attack +120 Defense +96 Damage +96 Health
Note: There is no level cap that's been reached quite yet, though the developers have stated that there is one. Players have leveled up runes as far as level 205 so far. It appears the pattern of +5 per level for Attack/Defense and +4 for Damage/Health continues indefinitely, though

Lord Mist {DC}
Admin

Posts : 30
Join date : 2012-12-05
Age : 38
Location : Sydney

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